
Genre: Side Scrolling Platform Game
Developer: Spiritonin Media Games
To start, the premise reveals a variety of levels. You are a robotic unicorn in a dreamworld. Can robotic unicorns dream?
Game Play
Robot Unicorn Attack is a side-scrolling platform game in which the user controls the movement of a robotic unicorn. The object of the game is to prolong gameplay without falling off the stage, crashing into the edges of platforms, or colliding with crystal stars (without first dashing). Points are earned with play time, by collecting pixies, and by destroying crystal stars by dashing though them. As the game progresses, the stage slides faster. Jumps and dashes can be chained together while the unicorn is airborne. The player has three lives (referred to as "wishes"), and the sum of the scores from each life count for the player's final score.What is the objective? Whatever it is, you have three "wishes" to complete it and your failure to fulfill that objective results in the severed head of the robotic unicorn crying. Yet, at the same time, the end score is a cumulative effort of these three failures. And failures they will be, as death is inevitable in this game. Is that the point? The cumulative score? Shattering stars, which are deadly but which offer a great deal of points would be the most effective means of raising a score as quickly as possible. That and longevity, but the creep of time leads to a world of ever-increasing speed that inexorably leads to your demise, so longevity alone is insufficient for a true "high score". But that ignores that fairies, which represent the very dreams you are chasing, ostensibly the true motivation of the robotic unicorn. While the valuable stars are crudely shattered, capturing the ephemeral fairies requires a substantially greater amount of effort and the reward as measured by score is an order of magnitude less than that offered by stars. From a score-based perspective it is therefore illogical to go after the fairies when one ought focus on smashing the stars and preserving their longevity. At the same time, there is a proper joy at engaging the fairies suggesting that, perhaps, they are the true point of the game irrespective of score or accolades to share on peer-to-peer networks.
Content
Speaking of controls, they are present but very limited within the game. "z" jumps, and within given intervals, double jumps are possible while "x" allows for a dash forward. Jumping is obvious, as it is used to avoid death. Dashing is slightly more complex, as it can be used to smash through obstacles, overcome long jumps which would otherwise be impossible, and when used in combination with the double jump, to avoid the rationally navigated scenery in its entirety and instead flying through space blindly until some unforeseeable object ends your journey. This seemingly limited freedom allows for a great many options as all strategies have their uses at different times within the gameplay.