Berserk: The Cataclysm

Berserk: The Cataclysm is a free-to-play, fantasy collectible card game. Players enter this world as a powerful wizards, masters of their own sky-island castle and battle to expand their dominion and conquer new islands.

Angry Birds on Facebook

In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playing field.

Zombie Slayer

An exciting text and icon based RPG developed by Kano. When a terrible virus sweeps the globe, and hordes of undead rule the world. You and your team of elite zombie slayers must retake the earth, one corpse at a time!

Robot Unicorn Attack

To start, the premise reveals a variety of levels. You are a robotic unicorn in a dreamworld. Can robotic unicorns dream?

Showing posts with label Collectable Card Game. Show all posts
Showing posts with label Collectable Card Game. Show all posts

Yu-Gi-Oh! BAM













Genre: Collectable Card Game
Developer: Konami


The Yu-Gi-Oh! franchise is one that spans two similar, but completely different worlds. The first is a popular anime series for young adults that features colorful characters in a world where simple digital card games affect everyone’s life. The second is a physical card game, categorized by its depth, challenge, and sky-high prices for competitive play. In an attempt to blend both worlds, Yu-Gi-Oh! BAM takes the series to a new social freemium space.

Yu-Gi-Oh! BAMis similar to the original card game in that it borrows card art and concepts, but watered-down mechanics make for a much simpler game. There are no sacrifice summons, spell speed chains, fusions, synchros, or any of the deeper mechanics that the original game offers to be found. Instead, you’ll be playing a title that’s much closer to a modified version of the card game War. Yu-Gi-Oh! BAM might not be the best way to duel, but it's definitely the cheapest


You’ll meet dozens of characters from the animated series across an expansive grid of single-player challenges. There are literally hundreds of unique duels across the entire campaign, spanning several hours to complete. And even if you do, you can always challenge a friend to a game with your own custom deck.

There are three monster/spell zones in Yu-Gi-Oh! BAM (as opposed to five in the original game), and each player brings deck of fifteen cards. Each turn, your hand will fill to a maximum of three cards from the deck. Once both players have selected which zones they want to drop their spells/monsters, tapping the “Bam” button will cause everything to collide head-on.

Long story short, monsters with more attack will destroy the weaker monsters and inflict damage to their opponent’s life points. While spells and effects constantly alter the playing field, the entire game centers on this straightforward mechanic.


In addition to spells and monsters, however, are special one-time use abilities. These range from helpful (“gain 500 life points”) to all-powerful (“destroy all monsters and spells on your opponent’s side of the field”). And it’s here that I realized that abilities are just the tip of a very large microtransaction iceberg.

Yu-Gi-Oh! BAMfunctions under a dangerous “let’s throw in every freemium tactic into one game” strategy, making the game’s currency and development options more complicated than the game itself. I could spend an entire article letting you know about every facet of the freemium model, but I’ll save you the time. Here’s a list of what’s been implemented:

Three different types of currency (all purchaseable), an energy system that locks you out of playing the game for long stretches without paying premium currency, a system that rewards you for bringing more friends into the game, the ability to call on a friend when you need help, and a mission-based level-up system.


Are all of these practices bad? Not at all. In fact, playing through objectives and missions took up more of my time than I ever thought it would. But mashed together, things can get to be a bit of a headache in the long run. For example: most of the game’s best cards are locked behind premium currency. After browsing through the game’s current library, the very best deck would cost you about $60 worth of duel points.

This isn’t uncommon in the physical game (a single card can run as much as $100+ if it’s rare and powerful), but for such a simple digital game, it’s a shame that you can only buy your way into power.

I think my larger problem with the system is just that I never felt compelled to drop any money in the first place. Yu-Gi-Oh! BAMsimply isn’t a deep or competitive card game. As a social title, it provides dozens of hours of entertainment for free, but it lacks the compelling gameplay to make it a game worthy of deeper investment.

All in all, my time with Yu-Gi-Oh! BAMwas enjoyable. Its simplicity and heavy reliance on microtransactions will likely turn hardcore followers of the card game away, but it’s a decent time sink if you’re looking for a quick game to supplement your usual social browsing.

Berserk: The Cataclysm















Genre: Collectable Card Game
Publisher: Bytex 

Analysis
Berserk: The Cataclysm or BeC for short is a CCG (Collectable Card Game) on the social networking site, Facebook. The game theme is set similar to that of The Lord of the Rings, BeC has a variety of creatures including but not limited to; humans and vampires, orges and goblins, dragons and knights, wizards, witches, warriors, elves, ents and a whole host of mythical creatures. Aside from the lag (which might just be me) Berserk: The Caraclysm is quite enjoyable.

"Berserk: The Cataclysm is set in the world of Laar, a once prosperous land that is now covered in ashes after a cataclysm caused by powerful magic. The darkness covered its lands and birthed terrible beasts and monsters. Trying to protect themselves from the dark creatures, the mightiest wizards established the flying islands, rising parts of land in the sky. Now they are battling with each other for resources and living space."

Game currency = Imperials 


Game Play
Typical to most TCG's you need to assemble your cards in order to battle, in BeC however you must assemble squads which consist of 8 cards ( One hero and seven spots distributed between creatures, equipment and terrain) all heros I've seen have a majority of creatures available, I suppose otherwise having 7 swords and only 1 unit wouldn't make much sense. More advanced opponents will use multiple squads thus granting you the availability to use an equal number of squads.

 
Cards are collected by;

Winning Battles
Booster Packs
Special Events
The Shop
Research Laboratory


Battle modes available are;


Campaigns - Which is the normal progression to more difficult battles of the game

Daily Campaigns - Three random battles between either random players, friends or bots (depending

on which mode you choose)

Invaders - Defend your land from invading forces or help friends by defending their land

Portal - This is where you launch attacks against other players' lands

Friendly Battle - Challenge your friends to a battle with no cost or reward



Something unique is the card counter which shows your number of cards (including duplicates).


Summary
All-in-all Berserk: The Cataclysm has some worthwhile components that make it a neat game to play. I think fans of CCG's and creature battles or to those who think it could be fun, I would recommend playing just to see if BeC is for you.


Berserk: The Cataclysm Facebook