Berserk: The Cataclysm

Berserk: The Cataclysm is a free-to-play, fantasy collectible card game. Players enter this world as a powerful wizards, masters of their own sky-island castle and battle to expand their dominion and conquer new islands.

Angry Birds on Facebook

In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playing field.

Zombie Slayer

An exciting text and icon based RPG developed by Kano. When a terrible virus sweeps the globe, and hordes of undead rule the world. You and your team of elite zombie slayers must retake the earth, one corpse at a time!

Robot Unicorn Attack

To start, the premise reveals a variety of levels. You are a robotic unicorn in a dreamworld. Can robotic unicorns dream?

Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Zombie Lane



















Genre: Social Game
Publisher: Digital Chocolate

Zombie Lane is a zombie neighborhood style social game by Digital Chocolate. Take back control of your neighborhood from Zombies! Equip a weapon of your choice and fight off the endless waves of the undead! Smack them with a shovel or take them down quickly with a shotgun.

In a post zombie apocalyptic world where Zombies have overrun the planet and your neighborhood is in ruin, you must fend off the hordes of undead walkers and rebuild your community to the way it was. Utilizing your friends as your neighbors, taking advantage of helping each other out plays a big role in moving forward.

Start off wielding a no nonsense shovel to whack the unwanted ghouls down and move up to bigger better weapons like flaming gloves, shotguns, turrets and more. Expand your fence, rebuild structures and take back the neighborhood. Level up from fighting zombies, collect the coins and items they drop and complete quests.

Game Play

Start off as a lone survivor in the crumbled remains of what used to be your house as your neighbors are in hiding, the streets and buildings turned to rubble and a horde of zombies trolls right outside what remains of your fence. Equipped with nothing but a shovel and your wit you must fend off the walking dead and use what you find to craft better items, finish quests and ultimately rebuild your neighborhood, free of the zombie infestation. 

XP: Fight zombies and complete missions to collect experience and level up.

ENERGY: All actions require energy. 

The first task in it is to grab a shovel to bat to death the zombies harassing Rod, the security guard and the first quest-issuing NPC. The game is basically quest-driven: one task leads to another unlocking more playable activities and upgrading character levels; and all are coherently connected to hold tight to the main storyline. Imagine this: we even need to complete quests so as to unlock our Spouse and our dog.

All interwoven into one story, various quests turn their own turn to show up, keeping us occupied with different fun. We will kill zombies, clear away rubbles, repair and upgrade the house(and craft weapons in it), plant crops and fruit trees to harvest food, hire friends for help and pay visits to neighbors, etc.

Zombies are designed into different images, matching 9 different classes including salesman, janitor, waitress and construction worker and so on. Correspondingly, there are nine Collections, each made up five different objects useful in the very profession. We can collect these items by killing zombies. If five pieces are complete, the collection can be traded for coins. Yet more importantly, these collected materials are needed in some quests to propel the storyline forward. For instance, to rescue the Farmer (who is needed to unlock the crop-planting gameplay) from a super powerful zombie with 8 Health, we need a pair of Fire Mitts, a crafted weapon out of the boxing gloves from the supermart zombie and motor oil from the salesman zombie. And if we want to upgrade the house for more crafted items, we need certain amounts of Blueprint by killing construction zombies.

The zombies are able to fight back, however limited they may be, they can swing at you causing your avatar to be stunned for a moment but no real damage will pursue so you wont be killed or turned into a zombie yourself.

Energy is required for any action in Zombie Lane and energy is very scarce, you can obtain energy by;
  • Automatic refill, at one point every five minutes
  • Energy gifts from friends
  • Exchanged for food, which is obtained via harvesting crops

Analysis

All in all Zombie Lane is a decent game but you cannot get really into it without an active group of neighbors, I enjoyed the ironic humor apocalyptic story line and endless supply of zombies. The restraining energy system isn't so great but you can somewhat compensate for that with enough Zombie Lane friends. 

Zombie Lane is significantly similar to FrontierVille, but has a different feel, as well as the bonus of the zombie aspect.

 Strategy

Add lots of friends, visit they're houses and do chores for them.

Upgrade your buildings.

Tips & Tricks

** Share your tips, tricks, strategies or additional content in the comments.

Screenshots








Zombie Slayer











Genre: Text and Icon Based Role-Playing Game 
Developer: Kano

 

Overview

An exciting text and icon based RPG developed by Kano. When a terrible virus sweeps the globe, and hordes of undead rule the world. You and your team of elite zombie slayers must retake the earth, one corpse at a time!

With a similar game model to that of Mafia Wars  and the like, Zombie Slayer offers new unique game play features that definitely make it worth trying, in addition the aspect of zombies is a great selling point.

Fight your way through an infested city slaying thousands to millions of walking dead or fight along side your friends to slay the big bad co-op bosses. 

Game Play

Outbreaks / Missions

First of all we will talk about Outbreaks aka Missions. Use energy to complete missions and clear zombies from the infested zones. Mastery type system indicates what percentage of zone is cleared and you can continue to fight (do missions) once a zone is completed. 

There are currently 25 Countries to play through and 12 outbreak missions per country so there are quite a few zombies to slay before the world is safe.

Bosses

There are three types of boss fights.

1. Single Boss Fight - Not very difficult and intended for you to defeat on your own but able to request assistance.

2. Coop Boss Fights - These have a lot of health so everyone should request assistance and assist friends coop bosses so everyone involved can maximize rewards and not waist stamina.

3. World Boss Fights - Currently 4 world bosses. They spawn at various dates based on a countdown, there is no limit to how many people can fight them so everyone in Zombie Slayer can join a fight. They give good rewards but you must wait 4 hours between attacks.

PvP Fights

You can fight against other slayers in different ways:

Attack - Pit your accumulated attack power against defenders accumulated defensive power
Ambush - Counter-attack that damages targeted player
Hitlist - Post a bounty on a Slayers head for other players to try and claim
Booby Trap - When a player is booby trapped he/she will take damage if they attempt to hitlist your character
Punch - Deal a small amount of damage to targeted player

 Property

Spend money and resources to purchase and upgrade properties which payout a fixed income every hour. Higher level properties take over 100 days for an upgrade. Upgrades are maxed at level 4.

Analysis

As a big fan of the whole zombie genre that has been looking for a really great zombie game I think Zombie Slayer is definitely at the head of the pack as far as text and image role-playing games goes, it is really the best I've come across. However, to take zombie gaming to new levels I think a 3-dimensional game would be the best platform to reach above and beyond.

Strategy

Gaining Levels

First and foremost, players need to level up in Zombie Slayer, so the best way to do this is to simply allocate skill points into energy. 

If you can manage your experience and treat your current available experience as assets you can expect to go up twenty levels in 20 minutes in Zombie Slayer with no need for facebook credits or anything, just straight forward asset management. 

First: you need to assess what your current available experience is, for example:
  • Energy
  • Stamina
  • Daily Gamer Points
  • Daily Reward
  • Outbreak Help
  • Challenge Help
  • Boss Rewards (This is why you need to share damage dealt between all slayers, this maximizes your Bosses killed and thus reward yield)
  • Challenges
These are all the main experience point sources. Knowing which ones give larger sums and which ones are retained on leveling up can make the difference between gaining 5 levels and 25 levels in a matter of minutes.

Pay special attention to energy and stamina because they both refill on leveling up, so any unused points are basically wasted.

Also, having a very large very active squad gives you access to many many more opportunities to; helping, gifts, squad contracts, bosses and much more. Never underestimate the power of a good team.

Money

Turn that money into more money. Buy properties as soon as they become available and upgrade them as soon as possible. First of all because things start getting very expensive very fast and you will be shocked how easy it is to spend 12 trillion dollars on two items. The higher property upgrades take a lot of time, over 100 days. 

Zombie Slayer is a PvP combat intensive game, lots of opponents come at you at all times so having a lot of money coming in will help with stacking your arsenal to better you chances. 

Tips & Tricks

Add more squad members, then add more, you can never have enough squad members and the more active they are the better.

Take every chance you get at fighting coop bosses and do just enough damage to get the Kill Reward Dmg Progress to 100%, get the damage requirement then get to the next boss, only do extra damage when you think it wont be dead in time because other people are entitled to join as well. 

Images











Zombie Slayer Facebook

Risk: Factions


Analysis 
RISK: Factions is a game of world conquest! Take over the world, one territory at a time. Show your friends you are a force to be reckoned with! As someone who is a fan of the original Risk board game I've been enjoying the gaming experience of RISK: Factions. Starting off with the human race, and expansion options to zombies, cats and robots all with their own unique features.

Game Play
Like in the original version the rules are all basically the same; starting with scattered armies around the world (or which ever map is being used), take turns deploying units, attacking enemy territories and in a new twist players can deploy special units that can accumulated outside of the match environment. Another new spin I find interesting is the deployment limits, as in the original version troops are available at the beginning of every turn based on occupied territories, controlled continents and so on, but in RISK: Factions players are also required to have available troops in stock (which can be accumulated a variety of ways), if you run out of troops you will be unable to deploy troops until you acquire more. The most basic method of obtaining troops is with game gold, which is also acquired through a variety of ways, one by destroying enemy units, so its a cycle, the key is to balance your troops so you don't loose more troops faster than you gain them. With lots of freedom and game play styles you should be able to find your balance to a successful army while having a bunch of fun.

Also, the bases are pretty cool because you can decorate them but more importantly build structures that product troops every, 16 minutes, 1 hour, 4 hours, 12 hours... which ever buildings you want, also expanding land and new bases. Note that each of the three races (human, zombie and cats) all have their own different buildings.

Content 
When you first start you have access to one single player game (against a bot) and six multiplayer games with options to play against friends, random people with turn timers ranging from 10 minutes each up to 24 hours. Three match slots are also available to unlock.

Multiplayer map called Grip


Summary
Risk: Factions is great as a multiplayer online game that you can have a lot of fun with or just a once in a while game of Risk that you don't have to clean up the pieces or can't find enough people to play a big game. 

RISK: Factions Facebook