Berserk: The Cataclysm

Berserk: The Cataclysm is a free-to-play, fantasy collectible card game. Players enter this world as a powerful wizards, masters of their own sky-island castle and battle to expand their dominion and conquer new islands.

Angry Birds on Facebook

In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playing field.

Zombie Slayer

An exciting text and icon based RPG developed by Kano. When a terrible virus sweeps the globe, and hordes of undead rule the world. You and your team of elite zombie slayers must retake the earth, one corpse at a time!

Robot Unicorn Attack

To start, the premise reveals a variety of levels. You are a robotic unicorn in a dreamworld. Can robotic unicorns dream?

Showing posts with label Social Game. Show all posts
Showing posts with label Social Game. Show all posts

ChefVille















Genre: Social Games
Publisher: Zynga

ChefVille casts players in the role of a new restaurant owner aiming to make a name for themselves in a small local community. The game begins with players designing their avatar — which may be male or female, and customized with a selection of facial features and clothing — and then introduces the various core concepts of play.

The player’s time in ChefVille will be split roughly equally between finding ingredients and using them to cook various dishes. Each dish requires a specific combination of ingredients, some of which may be found in logical places (bread may be found on a rack outside the town bread store, tomatoes may be found growing in the garden) and others, such as salt, which must be acquired by visiting friends’ restaurants. Once ingredients have been found, the player must use an appropriate item of kitchen equipment to create the dish. Bubbles representing the individual ingredients appear over the player’s head and must be clicked on, then the dish takes a period of real time to cook — though as usual, these tasks may be sped up with hard currency.

Once the dish has been prepared, the player earns points towards “mastery stars” for the dish, and it is served onto one of the restaurant counters. More counters mean more dishes may be served at once, and more mastery stars mean a greater number of servings come from a single cooking action. In an interesting touch — and a nod to the foodie audience Zynga is hoping to court — some dishes unlock a shareable “real-life recipe” upon achieving two mastery stars.

Customer orders can be taken automatically by wait staff or by the player, with the latter option providing more soft currency rewards when the customer pays up and leaves. Wait staff will continue to take orders while the player is not actively playing, allowing for the generation of income even if the player has no energy left to play — assuming they have left some items on their restaurant’s counters, of course.

Over time, the player’s influence in the town expands and various new areas open up, providing access to new ingredients and thus more foods. These shops must either be staffed by friends or populated with game characters, hired using hard currency. Similarly, constructing some items — especially those that provide regular income of ingredients — requires the player to either request help for materials from friends or cough up further hard currency. It’s a very conventional system that Zynga has used with great success in its previous titles, so as the saying goes, “if it ain’t broke…”

Social features are a little limited right now aside from the “friend-hiring” and help requests. Gifts may be exchanged between players, and visiting each other’s restaurants provides rare ingredients and currency income, but there is little incentive (or indeed ability) to directly interact with one another. Players are encouraged to visit friends through the reward of “hearts,” the game’s social currency, but there are relatively few items which actually require these. Moreover, hearts can simply be purchased using hard currency, somewhat diminishing their “social” value.

Perhaps more concerning for the game is the fact that a number of bugs and technical issues are evident. When returning from a friend’s restaurant, for example, the game regularly gets stuck in a loading loop requiring the page to be refreshed in order to continue. The interface, too, sometimes has issues when a button is in the same screen location as an interactive item in the game world — several times during testing the game registered a click on the button as a click on the object behind it instead of the button itself, leading to wasted energy points. Flaws like this are unusual to see in Zynga games, which are usually polished to a fine sheen before being released to the public.



ChefVille has some good ideas — the “real-life recipes” function is a particularly nice touch — but the execution needs a little tweaking and refinement before it’s ready for primetime. As such, it’s one to keep an eye on for now and maybe check back in on in a month or two when some of the proposed additional features have been added, and hopefully some of the technical issues have been resolved.

Solitaire Blitz












Genre: Social Card Game
Publisher: PopCap


Overview

PopCap's Soliatire Blitz invites players to discover a whole new world of Solitaire in a fast-paced treasure hunt! Solitaire Blitz has players matching cards quickly to clear the decks in just 60 seconds. To Solitaire veterans, this might sound like a simple task, but Solitaire Blitz is far from easy.

Game Play

How To

Learning the basics is essential to becoming a Solitaire Blitz champ. Solitaire Blitz may seem fairly simple, but mastering this game requires intelligence and quick reflexes.

Solitaire Blitz borrows a lot from the classic game of Solitaire, but it is also markedly different. At the beginning of each game, there is one build pile, a deck, and seven playable cards. From the available cards, you must click a card that is consecutively higher or lower than the build pile card. Suits and colors don't matter. Aces can be played on twos in Solitaire Blitz.

By playing cards that are marked with keys, you'll unlock more build piles. You can have a maximum of three build piles to work with. Clicking a card will automatically send it to the appropriate build pile. Clicking a joker will place it on the left-most build pile.

 Power Ups

No matter how good you think you are, to reach the top of the Solitaire Blitz leaderboards you'll need to use boosts. You can use up to three per game, and if you're going for the top spot, you'll probably do best by using all three slots.

To buy boosts, you'll need to spend you hard earned Silver. There are no free silver Solitaire Blitz cheats, you'll have to get it fairly by playing the game, or by purchasing more with Facebook Credits. In addition, you can send and receive so that you and your friends can afford more boosts per game.

The current Solitaire Blitz boosts are as follows:

Extra Time - Adds thirty seconds to the clock. This boost is a must have, it's super useful.
Run Finder - Turns cards face over if they're in a run. Use this to plan ahead and get mega combos.
Extra Jokers - This boost simply adds three extra jokers to the deck to get you out of those tight spots.
Mine - Explodes a row of cards, freeing you up with fresh ones.
Starting Joker - Makes the first card on the build pile a joker.

Critic

Solitaire Blitz is a fun mini-game style Facebook game.  The matches are short and entertaining, and although energy is consumed per match, friends can gift energy boosts between one another so you shouldn't get stuck waiting for an energy bolt to refill. Warning: Players of Solitaire Blitz might but most definitely develop rapid eye movement syndrome from the blitz like game play, but it's worth the risk.

Strategy

Keys

When playing Solitaire Blitz, in the early game you want to focus on clicking the cards marked with keys as quickly as possible. Getting those other build piles up on the board is crucial for getting big combos and high scores.

Tall Decks First

The tallest playable card decks often hide the most lucrative prizes. So if possible, try to draw from the tallest piles first to ensure that you finish up strong. The worst is ending up with one tall stack of playable cards; it leaves you with no chance for combos and a strong possibility that you won't clear the board.

Spam the Last Deck

That being said, if you end up with one deck of playable cards left, just switch into overdrive. There's no thinking to be done here. Just click the playable card until nothing happens, then quickly click the deck and refresh the build pile. Click the playable card again and repeat. This should be done really quickly to end the game as soon as possible, netting you the biggest score.

Power-Up

You are able to use a maximum of three power ups in a game, so why not use all three slots together and get one bigger score instead of three little scores. 

Video


 

Screenshots


 Solitaire Blitz Facebook


Zombie Lane



















Genre: Social Game
Publisher: Digital Chocolate

Zombie Lane is a zombie neighborhood style social game by Digital Chocolate. Take back control of your neighborhood from Zombies! Equip a weapon of your choice and fight off the endless waves of the undead! Smack them with a shovel or take them down quickly with a shotgun.

In a post zombie apocalyptic world where Zombies have overrun the planet and your neighborhood is in ruin, you must fend off the hordes of undead walkers and rebuild your community to the way it was. Utilizing your friends as your neighbors, taking advantage of helping each other out plays a big role in moving forward.

Start off wielding a no nonsense shovel to whack the unwanted ghouls down and move up to bigger better weapons like flaming gloves, shotguns, turrets and more. Expand your fence, rebuild structures and take back the neighborhood. Level up from fighting zombies, collect the coins and items they drop and complete quests.

Game Play

Start off as a lone survivor in the crumbled remains of what used to be your house as your neighbors are in hiding, the streets and buildings turned to rubble and a horde of zombies trolls right outside what remains of your fence. Equipped with nothing but a shovel and your wit you must fend off the walking dead and use what you find to craft better items, finish quests and ultimately rebuild your neighborhood, free of the zombie infestation. 

XP: Fight zombies and complete missions to collect experience and level up.

ENERGY: All actions require energy. 

The first task in it is to grab a shovel to bat to death the zombies harassing Rod, the security guard and the first quest-issuing NPC. The game is basically quest-driven: one task leads to another unlocking more playable activities and upgrading character levels; and all are coherently connected to hold tight to the main storyline. Imagine this: we even need to complete quests so as to unlock our Spouse and our dog.

All interwoven into one story, various quests turn their own turn to show up, keeping us occupied with different fun. We will kill zombies, clear away rubbles, repair and upgrade the house(and craft weapons in it), plant crops and fruit trees to harvest food, hire friends for help and pay visits to neighbors, etc.

Zombies are designed into different images, matching 9 different classes including salesman, janitor, waitress and construction worker and so on. Correspondingly, there are nine Collections, each made up five different objects useful in the very profession. We can collect these items by killing zombies. If five pieces are complete, the collection can be traded for coins. Yet more importantly, these collected materials are needed in some quests to propel the storyline forward. For instance, to rescue the Farmer (who is needed to unlock the crop-planting gameplay) from a super powerful zombie with 8 Health, we need a pair of Fire Mitts, a crafted weapon out of the boxing gloves from the supermart zombie and motor oil from the salesman zombie. And if we want to upgrade the house for more crafted items, we need certain amounts of Blueprint by killing construction zombies.

The zombies are able to fight back, however limited they may be, they can swing at you causing your avatar to be stunned for a moment but no real damage will pursue so you wont be killed or turned into a zombie yourself.

Energy is required for any action in Zombie Lane and energy is very scarce, you can obtain energy by;
  • Automatic refill, at one point every five minutes
  • Energy gifts from friends
  • Exchanged for food, which is obtained via harvesting crops

Analysis

All in all Zombie Lane is a decent game but you cannot get really into it without an active group of neighbors, I enjoyed the ironic humor apocalyptic story line and endless supply of zombies. The restraining energy system isn't so great but you can somewhat compensate for that with enough Zombie Lane friends. 

Zombie Lane is significantly similar to FrontierVille, but has a different feel, as well as the bonus of the zombie aspect.

 Strategy

Add lots of friends, visit they're houses and do chores for them.

Upgrade your buildings.

Tips & Tricks

** Share your tips, tricks, strategies or additional content in the comments.

Screenshots